Ignore the mead scattered on the floor and proceed to the two wardrobes in the western alcove. Even though your quest journal now encourages you to follow up on these clues, keep looking around the house. Within, you will find eleven pamphlets called Beware the Butcher! along with the Butcher Journal #1. The blood trail leads to a chest in the southeastern corner, so investigate it and pry it open. When entering Hjerim, a quest update will immediately tell you to look for clues, so take a look around. If you cannot find her, she may be in her home dead after committing suicide (if you have previously committed a certain murder for the Dark Brotherhood) and you can simply take the key off her body. Naturally, Tova will be more than willing to hand you the key so you can go take a look inside. When you approach the grieving mother, it becomes apparent that Friga was one of the former victims of the killer. She will be browsing the market between 11am and 3pm, while she spends her afternoons at Candlehearth Hall. They will also point you towards her mother, Tova Shatter-Shield. They will briefly tell you about how the house used to belong to the now deceased Friga Shatter-Shield, and it has been abandoned ever since her untimely death. The front door is locked, so either pick the lock or ask Jorleif and/or any guard in town about access to Hjerim. (If you chose to follow the bloody trail before speaking to Helgird, the map marker pointing toward her will now be gone.) Hjerim ![]() Follow the bloody trail around the corner and up the stairs, where it ends at the entrance to Hjerim, a huge manor opposite the House of Clan Cruel-Sea. The remaining evidence seems to be a trail of blood leading from the graveyard. Because both Jorleif and the guard are unable to do anything at the moment, your only hope for finding a clue is in the graveyard. Helgird will refuse to speak to you further and will ask to be left in peace so she can prepare the body for the funeral. You can choose to indicate her involvement in the killings or simply to leave the conversation, but the results are the same. When asked, she will reveal the shape of the cuts to be somewhat unusual, like they were made with a curved blade designed for embalming, the exact tools she uses. Due to her profession and life-long experience with dead bodies, she may be able to come up with some answers.Įnter the Hall of the Dead and find Helgird busy examining Susanna's dead body, obviously puzzled by the large diagonal cuts she finds. The guard has noticed the blood as well, and hints that this evidence possibly holds a clue however, for now you are urged to talk to Helgird in the Hall of the Dead. Susanna's body will have been removed from the crime scene, and only the spatters of blood remain. Now it's time to investigate the crime scene without interference from the guard. A map marker will now always point towards him, but he will rarely have anything helpful to add. He will promise you assistance from himself and all the town guards during the investigation. In the Palace of the Kings, Jorleif will be shocked to hear about the third killing, and will gladly accept your help. The guard will not be particularly surprised with the lack of hard evidence or witnesses, and will point you towards Castle Steward Jorleif for assistance and helpful advice. Calixto Corrium claims he 'saw a fellow running away, but didn't get a good look at him', while local beggar Silda the Unseen didn't make it to the scene before Susanna was dead and the killer gone. On a rare venture outside the Hall of the Dead, Helgird will be little help at the moment, but will point out that Susanna's coin purse is still intact. ![]() For starters, he tasks you with questioning the three townsfolk gathered around the body. The guard also explains about the local guards being too busy with the war to do any real investigation, and they would gladly accept some help from you. If you approach the scene, a guard will stop you and explain a bit about the murders. When the right conditions have been met (see this section on how to trigger), the body of the Candlehearth Hall barmaid, Susanna the Wicked, will appear, surrounded by witnesses, in the graveyard. A general fear is noticeable, but nobody will really talk about the killings, and it remains nothing but a rumor. When you first visit Windhelm, a few of the citizens and guards will mention a serial killer on the loose. Patrol the Stone Quarter at night and catch the murderer.ĭetailed Walkthrough A Killer on the Loose.Talk to Viola Giordano and Calixto Corrium.Follow the trail of blood to Hjerim and obtain the key.Talk to Helgird in Windhelm's Hall of the Dead.Talk to Jorleif in the Palace of Kings in Windhelm.Go to the murder scene in Windhelm's graveyard and talk to the guard.A serial killer is on the loose in Windhelm.
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